Quick Social Encounter Rules

social action’ refers to an action card specifically. ‘social check’ is used for any non action-card social roll.


Bullet points:
  • A single ‘influence’ is normally all that’s required for many brief interactions (e.g. does the barmaid like you?).
  • A progress tracker, with multiple steps of influence, is required when changing an opponent’s mind, or negotiating a lengthy topic (e.g. negotiating an audience with the King with his chamberlain).
  • You must be clear what you are trying to ‘get’ out of the conversation. If you are not trying to ‘get’ anything then a progress tracker is probably not needed.
  • Only ‘social’ skills can normally change Influence. Supporting skills (e.g. education, lores) can aid social skills, but cannot influence themselves.
  • The rules below attempt to ensure social actions are noticeably more effective than social checks (non-actions).
  • Only social actions can influence a target twice in one roll (e.g. Winning Smile).

Social skills

Roll modifiers:

  • NPC is favourable to argument (e.g. matches motivation) = +1-3 fortune to current roll
  • NPC is unfavourable to argument = +1-3 misfortune to current roll

Use the following results for social checks (non-action card):

  • 1 success = +1 fortune to next allied social skill use in encounter
  • 2 successes = successfully influence target/encounter
  • 2 boons = +1 fortune to next allied social skill use in encounter
  • 2 banes = opponent gains +1 fortune to their next social skill use in encounter
  • Chaos star = opponent gains 1 social defense (opponents add misfortune) for 1 full round
Non-social skills (assists)

Many non-socials skills – such as Education, Folklore, Nature Lore – can be used to ‘assist’ in a social action/check when they provide relevant information that can affect the argument. Non-social skills cannot in themselves influence a target.

  • 1 success = +1 fortune to next allied social skill use in encounter
  • 3 successes = +1 characteristic dice to next allied social skill use in encounter
  • 2 boons = +1 fortune to next allied social skill use in encounter
  • 2 banes = +1 misfortune to next allied social check in encounter, as the information delivered somewhat derails the conversation (”… Interesting, but anyway, as I was saying..”).

(Credit to HedgeWizard at the Fantasy Flight forums for the initial rules)

Quick Social Encounter Rules

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